![]() Prior to this release, you'd have to manually design the other wing as well, being very careful to exactly mirror the original wing. So you start by designing the center fuselage and one of the wings. Let's say that you want to build a symmetrical ship with a center fuselage and mirrored wings on each side. When I watch new players play the game, rarely do they have much trouble figuring out how to modify and expand their ship, thanks to many iterations and improvements to the user interfaceīut many players, myself included, found the process of designing larger ships (especially in Creative Mode) with repeated sections (possibly rotated and/or flipped) to be very tedious, since every part on the ship had to be added individually, even if a whole section of the ship was merely a copy of another section. I'm generally very happy with how intuitive ship design has become. Oh, but before I begin, I also want to mention that Cosmoteer now has an Official Community Forum! It's been a while since I've posted here about Cosmoteer, so this is going to be a longish post as I catch up on some of the new features since last time.
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